Prison Break is a senior-capstone Unity game created by Conglomer8, an aspiring indie studio with close friends!
I was one of the two main artists of the group, focusing on UI, environments, and character art. In the first parts of development it was hard to nail down the designs of the characters, along with the overall look of our prison setting. We eventually settled for a cyberpunk theme with a stylized/cartoony twist, since that's the style that us artists were more comfortable working in.
When making the art, I mainly worked in Figma for all of the UI, then I'd switch to Procreate for character art, props, or environments that needed a more organic shape.
Developing the game was a very enlightening and fun experience! I got a closer look at Figma's capabilities with icon designing, and gained new knowledge with Unity's 2D skeletal tool.
Unfortunately it's going to be kept as a DEMO, as the team drastically changed throughout the years and goals shifted to a different type of game. However, Prison Break will always